REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance

Zhang Chen1, Shuai Wan1, Mengting Yu1, Fuzheng Yang2, Junhui Hou3
1School of Electronics and Information, Northwestern Polytechnical University
2School of Telecommunication Engineering, Xidian University
3Department of Computer Science, City University of Hong Kong

Abstract

Existing pruning methods for 3D Gaussian splatting (3DGS) suffer from either severe quality degradation or prohibitive computational overhead. In this paper, we propose REFINE, a highly accelerated 3DGS pruning framework centered on a novel rendering-free primitive importance metric. Our approach leverages an analytically approximated, rendering-aware Hessian field to quantify the expected perceptual error induced by the removal of individual primitives. By modeling the joint modulation of visibility, projection geometry and the content adaptive hyperparameter, we entirely bypass costly forward rendering passes and derive an anisotropic perceptual weight field that serves as a high-fidelity proxy for primitive importance. Extensive experiments across multiple benchmark datasets demonstrate that REFINE maintains highly competitive rendering quality while achieving an unprecedented 3,000× reduction in pruning-related computational complexity compared to state-of-the-art pruning methods.

Visual Comparison Across Scenes

BibTeX

@article{chen2026refine,
  author    = {Chen, Zhang and Wan, Shuai and Yu, Mengting and Yang, Fuzheng and Hou, Junhui},
  title     = {REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance},
  journal   = {arXiv preprint},
  year      = {2026},
}